
#Vikavolt electroweb full#
Trick Room also turns the opponent's speed investment into a liability a 252 speed Pokemon with its positive nature bonus in speed is effectively spending only 256 EVs for any benefit, while a Trick Room Pokemon gets the full 508 (technically 510, shush) EVs to work with, and also turns its negative nature penalty into a further advantage. Pokemon under Trick Room don't have to sacrifice their base stats or EV investment to hit hard, tank hits, and go first all at once the way Pheromosa folds to single hits or the way Toxapex sits on the field unable to threaten anything. Trick Room's value comes in that many Pokemon, such as Torkoal, Gigalith, Araquanid, Vikavolt, Marowak, Hariyama, Snorlax, Porygon2, and others, carry fantastic offensive and defensive stats, but don't have a prayer of moving fast enough to not get run over by faster threats in the format such as Tapu Koko, Tapu Lele, Garchomp, Nihilego, or Kartana. Trick Room-oriented teams have made such a splash in the format(such as Gavin Michael's two tournament wins with hard TR teams) that many teams now intentionally carry a very slow Pokemon or two (such as Gigalith or P2) in order to not get completely run over by Trick Room teams. This is pretty much the prime form of speed control in VGC 2017. The user creates a bizarre area in which slower Pokemon get to move first for five turns. Should give you an idea of how fast everything is.

More generally, if you're moving last, you have to react based on what you think your opponent is going to do to you, whereas if you go first you know that whatever you do will at least happen before your Pokemon gets KO'd.įor a fuller speed tier list see Trainer Tower's article: Īdditionally, I'll only be including some common users of speed-altering moves and abilities in this guide for a more comprehensive list, see Ģ90 - max speed Unburden Drifblim 265 - Jolly Scarf Kartana 265 - max speed neutral Unburden Drifblim 250 - max speed Scarfmence 241 - Timid Scarf Lele/Adamant Scarf Kartana 231 - Adamant Scarfchomp 203 - max speed neutral Pheromosa 200 - max speed base 130s (Aerodactyl, Tapu Koko, Crobat, Jolteon) 177 - Jolly Kartana/Timid Ninetails 169 - Jolly Garchomp 167 - Jolly/Timid Salamence 161 - max speed positive base 95s (Silvally, Tapu Lele, Arcanine) 147 - max speed neutral base 95s 139 - max speed Smeargle 134 - common DD Gyara (outspeeds Koko after DD some run slightly more to beat Phero) 115 - uninvested base 95s 105 - uninvested Tapu Fini (*most run a little speed investment though) 95 - uninvested Tapu Bulu 81 - uninvested Celesteela 72 - min speed Smeargle/Tapu Bulu 70 - uninvested Hariyama/Muk 58 - min speed Porygon2 49 - min speed Hariyama/Muk 45 - uninvested Gigalith/TR Marowak 43 - min speed Vikavolt 42 - min speed Araquanid 27 - min speed Gigalith 22 - min speed Torkoal (slowest weather setter) Getting a KO when moving first means your opponent effectively loses that turn getting a KO when moving last means they got to attack you and then bring in a new Pokemon without losing any attacks. Moving first means you might get that Rock Slide flinch chance moving last means you get less value from that moveslot. Moving first means that you can get Toxic off on Porygon2 before its partner KOs you moving second means you don't have that luxury. And if all remaining Pokemon are KO'd by Perish Song on the same turn, whoever moved last wins the battle. Garchomp and Weavile can OHKO each other provided things like Focus Sash and Yache Berry don't come into play. Waterium Z Araquanid versus Rockium Z Gigalith is decided by who goes first (assuming Gigalith isn't Sturdy). You can take that example and apply it to many matchups.

But if those options aren't there-maybe Lele's teammate needed that Scarf more-Lele gets knocked out before it can do anything. So what is Tapu Lele to do? Well, if you give Tapu Lele a Choice Scarf, or Tailwind or Trick Room support, it now moves before Gengar, and Lele gets the knockout.

0 HP / 0 SpD Tapu Lele: 179-213 (123.4 - 146.8%) - guaranteed OHKOĪnd Gengar moves faster than Tapu Lele. 0 HP / 4 SpD Gengar in Psychic Terrain: 416-491 (308.1 - 363.7%) - guaranteed OHKOĢ52 SpA Life Orb Gengar Sludge Bomb vs.

Tapu Lele's Psychic does a whole lot of damage:Ģ52+ SpA Life Orb Tapu Lele Psychic vs. Say fully-offensive Gengar and Tapu Lele are fighting.
#Vikavolt electroweb how to#
Simple enough, right? Well, over the years, Game Freak has given us a ton of ways to manipulate that speed stat, so here's a guide on how to do that in VGC 2017! Higher priority goes first, then higher speed. Turn order in Pokemon is determined first by the priority of the moves being used, then by the speed stats of all Pokemon in battle. Speed Control is, essentially, the art of getting to attack first in Pokemon.
